DAS BALLETT

Oskar Schlemmer developed the Triadic Ballet for over a decade before its premiere in Stuttgart in 1922. As a Bauhaus Master from 1920, he shaped the experimental exploration of body, space, and movement. Three dancers, three stage spaces, 18 figures: the human body transformed into moving sculptures through geometric costumes.

More than 100 years later, Richard Witte transfers the Triadic Ballet into digital space. Visitors themselves become the dancers — their movements transferred in real-time onto the digital figures via motion capture. Richard Witte has composed new music tied directly to the figures, which he performs live during each encounter.

An experiment that began more than 100 years ago, carried forward with the means of the present.

Trailer 2.32 min

INTERACTION

Trigger

Make music, don't just listen to it

18 figures react in real time

Trigger sounds through movement

Motion Capture 19 Sec

CHOREOGRAPHY

Choreography 1 Choreography 2 Choreography 3 Choreography 4 Choreography 5

Create the choreography, don't just watch it

Move freely through the performance space

Explore costumes, music and history in 3D

INSTALLATIONS

Museum Installation

The Missing Dimension of Every Schlemmer Collection

Museums around the world preserve Oskar Schlemmer's designs, costume studies, and photographs. Yet precisely the central element of the Triadic Ballet remains largely invisible to visitors: the experience of one's own body in space.

THE TRIADIC BALLET – DIGITAL closes this gap. The installation translates Schlemmer's vision for the first time into a permanently accessible, interactive educational medium and supplements existing collections with a dimension that neither display case nor wall text can provide: direct personal experience.

Why Museums Should Present This Installation

The work becomes comprehensible because it becomes experiential: Visitors no longer simply read about Schlemmer's ideas—they experience them. Through a standard webcam, movements are transferred in real-time to digital Schlemmer figures. The visitor becomes part of the spatial choreography that Schlemmer understood as the core of his work.

Educational value instead of technology showcase: The installation conveys central Bauhaus themes such as the relationship between human and geometry, body and space, and the interdisciplinarity between art, stage, and technology. This creates a customized educational offering for permanent exhibitions, special presentations, and digital educational concepts.

Developed for Museum Operations

No wearables, no supervision required: No controllers, no headsets, no sensor suits. The system operates entirely contactless. It requires no additional staff supervision and eliminates any hygiene concerns during continuous operation.

Vandalism-resistant and autonomous: The sensitive hardware (standard PC and projector) is completely protected and mounted out of visitor reach—on the ceiling or in housings. The webcam remains the only robust interface in the space.

High throughput without queues: While individual visitors actively interact, a fascinating visual performance simultaneously unfolds for the surrounding audience. This increases time spent in the space and actively prevents impatient queuing.

Curatorial benefit & Technical specifications: Supplements existing Schlemmer collections potential among approximately 120 museums.


Festival Installation

The Interactive Pop-up Installation for the Festival Crowd

Between two live acts, the strongest moments emerge at a festival. During these pauses, visitors don't simply want to wait—they want to discover, interact, and be entertained. RE-IMAGINING: SCHLEMMER transforms open spaces or lounge areas on festival grounds into a permanent, interactive live performance.

The Ultimate Traffic-Stopper

Visitors become performers: The crowd sees itself on a monumental projection surface—not as a simple video image, but transformed into a giant, futuristic Bauhaus figure. Each movement immediately generates a generative live-visual set. The effect is immediate, intuitive, and extremely captivating.

The festival's content hub: The visually spectacular, geometric bodies set against loud festival sound are the perfect generator for user-generated content (TikTok clips, Instagram Reels, festival photos). Visitors stage themselves and carry the festival's branding en masse into digital networks.

High throughput, collective show: The system solves the capacity problem of festival experiences: One person or small group performs actively on the floor—ten to one hundred people watch and celebrate the emerging choreography. The installation thus functions simultaneously as an active experience and as a passive show.

Requirements:

Standard PC, webcam, high-brightness projector, connection to the audio system.
Space: Flexible from 5×5 to 10×10 meters.
Logistics: Setup time: 1 min / Breakdown time: 1 min

Virtual Reality Walk 44 Sec

DOWNLOAD

Credits

Executive Producer: Richard Witte

Schwarz: Produced by Richard Witte
Rosa: Produced by Richard Witte and Preetesh Hirji
Gelb: Produced by Richard Witte and Preetesh Hirji

Trailer Video “The Space”
Thanks to: Fritz Rating, Uli Schmitz, Susa Schmitz,
The Space Team, Paula, Hashini

Motion Capture: Natasha, Patric, Richard

Contact: richard.witte@sub-sonic.de

Impressum